Spider climb 5e reddit. Spider Climb says this: Until the spell ends, one .
Spider climb 5e reddit. If you want something akin to spider climb there's a pair of slippers (I think) that do that and at least 1 race that can do it. It fulfills part of the Spiderman fantasy where you’re sticking to ceilings and sneaking over arrow traps laid out on the floor. Would a creature being pushed into an area where there is no floor but walls close by allowing it to stop its fall with the spider climb feature? The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. And in practice i find them to be a little overpowered. Instead, they can molt. They're small, creepy-cute, and skittish, creatures that are used to hiding in the darkness and only coming out Apr 23, 2021 · I believe the DMG has optional rules for climbing creatures. Jumping When you jump, you can So my friend just bought these slippers and we can’t seem to use them I battle. ” Jun 28, 2022 · I’m not advocating for banning flying races or anything; what I’d like to see instead is Spider Climb get a bit more love. Is spider-climb worth going blind? That's a question your wizard will have to ask them self. He's specifically said no flight and I don't want that anyway. The other feature of spider climb states that you gain a climbing speed equal to your movement speed. So no, you do not fall unless you get knocked prone. . This allows you to skip over the movement speed cost of moving while climbing. Circle of spores gives a few abilities that encourage getting close to enemies and making melee attacks, druid gives control spells like web, and gloom stalker ranger makes melee more effective. Spider Climb. Sure-Footed: You have advantage on saving throws against being knocked prone. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Druids can wild shape into climbing creatures, but that might be considered cheating. Only if you're willing to touch yourself. If by players fall in a spider pit, their basically spider food? Not really. His MO was to use slippers of spider climb to perch on a building wall, then cast silence on himself to snipe his marks. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Or spider climb for that matter? They're perfectly thematic and not too strong for druids to have (see: Circle of the Land:Underdark) Share Add a Comment Sort by: Best Open comment sort options Top New Controversial Old Q&A barfobulator • However, there’s actually a race/lineage that does the spider climb already: the Dhampir. Even less room to have any penalties. Sep 20, 2021 · So if I have spider climb cast on me, can I walk up walls using just my feet? And that leaves my hands free? Or do I need my hands free, presumably to use, in order to walk up the wall? No. I'd love some more unique ideas for spider themed magic items, or just interesting things in general to hunt for during the campaign to include in the museum. Lack of sunlight suppresses young trees, so the forest floor is fairly open. The monster doesn't need to spend extra movement to climb. Not only do they have the ability to fight their way free of the webs, they have other options such as burning it away (which could burn them but might burn the spiders too), or casting freedom of movement, etc. Plenty of people have made spider races before - but none have ever been as adorable, or as quietly dangerous, as this. Poison Resistance: You have natural resistance to poison. In another session, a dragon (a different dragon) dragged me to fall from a REALLY high place, and I just started climbing it again right after. A subreddit for D&D 5e and One D&D homebrew. Polymorph into a creature with a climbing speed. Notably relevant to the OP, spider climb allows you to have both your hands free and not have to make a climb check at all -- a climb speed just means your movement is not reduced while climbing. A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by Tactical Adventures based on the D&D SRD 5. Think of all the things that you could do in real life if you could spider climb! If you're playing a simple hack and slash game without a lot of varied terrain and sneaking around, the spell is kind of meh. A lot of times (especially for a big cave network where players have to walk on webs to get around) I just handwave it until the webs are intended to restrain them. I ask because our rogue already has Slippers of Spider Climb, and I don't think there's a Wand of Web (or a wand of any spell that requires Concentration in 5e). However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. That is it. I'd probably rule that the character falls, but can cling to the wall, assuming there's a nearby wall. So the text of the Spider Climb spell states that 'Tiny clinging hair sprout across the creature's hands and feet, offering purchase on nearly any surface. Hi, I'm going to be playing a new 5e campaign soon as a character who will have a goal of eventually creating a museum dedicated to spiders. Spider Climb might not be the flashy combat spell that first-time spellcasters are always drawn to, but clever DnD players will recognize loads of potential in this utility spell. Does that mean, RAW, a Tabaxi PC or a level 6+ Ranger with the Tasha's variant can just walk up a smooth stone wall? "Move on vertical surfaces" is pretty unambiguous. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. If you drink it you gain spider climb for 5 minutes. Without climbing speed it would definitely be a check. If you throw it at someone it bust open and casts web on them. The target also gains a climbing speed equal to its walking speed. They essentially grant the second level spell, spider climb, with an unlimited duration and no concentration. Spiders don’t need to sleep. I fail to see why this would need to be customized? The spiders would sink down, having zero buoyancy to speak of and being unable to climb up due to the water ruining the hairs that let them climb. Think of all the things that you could do in real life if you could spider climb! If you're playing a simple hack and slash game without a lot of varied terrain and sneaking around, the spell is kind of meh. Just low brush, some deadfall, and lots of leaves. The playable Grung also has a climbing speed, meaning that they also can move easily upwards as walking. Why? The Spider beasts for Wild Shaping already have Spider Climb; Web Walking, Web Sense, etc. Web Walker. If anyone has ideas pertaining to changing the physical body of the character, such as gaining a In her setting there is a portion of military that has basic rifles. As a rogue, if you have the Cloak of Elvenkind, would you prefer to have the Boots of Elvenkind, the Slippers of Spider Climbing, or some other footwear? Your base climbing speed is also 30 feet. Slippers of Spider Climbing: Uncommon magic item, requires attunement. Spider Climb### A utility spell for somewhat experienced Freshman mages. Oh yeah! I have converted four different spiders to 5e- deathjump spiders (giant jumping spiders!), tarantellas (poison makes you dance!), acid spiders (melt you to goo!), and immense spiders (like, huge sized). The Bestial Soul Barbarian gains the following abilities at level 6: Climbing You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. For simplicity sake I would standardize all the spider bite poison damage/save/dc. Mar 21, 2025 · Seeing as you can now freely move creatures you have grappled, how feasible is grappling a creature then taking them for a trip on the ceiling/wall with Spider Climb? I would think the only roadblock is carrying strength to take this creature off of the floor. The party has been told there is something at the bottom of an old well. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). We would like to show you a description here but the site won’t allow us. " Slippers of Spider Climbing " While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Just to have them all gathered in 1 spot what are all the races with climbing speed and amount pretty plz or similar effects. To brew you need phase spider webs and 20 spiders legs. Hello everyone! I have some questions that came up during our last session, and I need advice from this subreddit. Features 5 subraces based off of different types of spiders such as the tarantula and the peacock spider. Vampire: Spider Climb. So they were cut intentionally. 47 votes, 27 comments. Are there any other rule restrictions to this? 8 comments share save hide report all Spider Climb 2 nd-level transmutation Casting Time:1 action Range:Touch Components:V, S, M (a drop of bitumen and a spider) Duration:Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. Spell Lists. Artificer, Sorcerer, Warlock, Wizard. What I'm looking at is the slippers of spider climbing. Also they gain a climb speed equal to their movement speed. Mar 10, 2024 · Also check out this spider climb potion 5e. At this point all our characters are crazy over powered but I don't want to nix spider climbing because its so fun for flavor as a rogue. A bottle that holds a pinpoint of black. I think this spell with no concentration would be a great place to start, or even drop its level to be a 1st level spell so it has more time to be cool and useful. GMBinder PDF on Google Drive The spiderfolk species is written for my game world, but general enough that you can slot it in anywhere with pretty minimal changes. Spider Climb Spell: Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The user can cast the Jump spell at will, but only on themself. You can walk on walls. Artificers would be my second choice, getting the ability to make a rope of climbing at level 2, the ability to cast spider climb at level 5, the ability to make gloves of swimming and climbing at level 10, etc. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. I’m designing my first 5e encounter. Slippers of Spider Climbing are uncommon amd thus Tier 1 appropriate. Be clear with the description of the substance and what happens if the player tries to climb. I just want to put the idea out there for our GM that we can have Spider-Orc in our party, and if there's a published item that would be easier than me trying to homebrew one. Climbing speed only allows you to climb more quickly, it doesn't change anything else, and you dont need one to climb. Maybe per short rest for spider climb and per long rest for teleport. Shadow monks get an at-will bonus action teleport at level 6. My character has had boots of spider climb since he was level 5, and he is currently level 19. The ghostwalk spider makes one Bite attack and one Ghostly Snare attack, or it makes two Bite attacks. In one session, I used it inside a dungeon on my team, and we didn't trigger any traps because we were walking on the wall. The staff regains 1d6 +4 expended charges each day at dusk, if you expend the staff's last charge, roll a d20. Spider walk might be one of the most creative spells to use. Pros and cons of Slippers of Spider Climbing? As a reward for a quest my DM has offered an uncommon magical item. The Spider Climb spell states, "Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. It’s a pocket dimension and you stay there until someone removes the Slippers of Spider Climbing " While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. There are no penalties for being mid climb or anything. The magic item; The Slippers of Spider Climb, also give you a climbing speed equal to your walking speed. I don't have them all posted anywhere online, unfortunately, but I could do a sloppy, no-formatting, copy-and-paste of them if you want to take the time to untangle the mess. Simic Hybrid can get climb speed= to walking speed at 1st level and Dhampir get spider climb at 3rd level. I found something online that says we have to attune them but we are not able to, it just doesn’t give us the option when short resting (even if he isn’t wearing them). Monks have their unarmoured movement, barbarians get +10ft at 5th while not wearing heavy armour, rogue scout gain +10 at 9th level. As well, the Slippers of Spider Climbing ONLY magically grants a climbing speed, without the need of using your hands to maintain grip, for an infinite amount of time (read as no stated duration), whether hanging horizontal or vertical (read as walls or ceiling). Yes, see above. Wild Shape into a creature with a climbing speed. Ex: Tabxi, 20 ft. So either are a good choice. Hi. I am trying to make the encounter challenging but not "deadly". Not technically a climbing speed, but the Thief's 3rd level feature Second-Story Work removes the extra movement cost from climbing without a climb speed. Spider Climb should 100% work on a creature (i. Materials Required: A blob of tar or pitch. If the roof is not going to support Spider Climb, then the walls won't either and falling off the ceiling is probably moot, as the player cannot climb at all. The spider ignores movement restrictions caused by webbing. , and I'm assuming the Dhampir's Spider Climb ability is similar. He seems to be able to walk on walls before fights but once they start he doesn’t have the ability to. Obviously a person with spider climb can move her hands and feet, so that implies sufficient force can break the contact with the wall she's climbing. I currently have two ideas on how to adjust them Must be activated with a bonus action, with a duration of 1 hour, and you must I would throw some x (int mod?) number of uses on spider climb and the web teleport. The base rule is that while climbing and swimming, every ft costs +1ft of Movement. This process takes 4 hours. In 5e I have a shadow monk with Slippers of Spider Climb. A quick question. It says it in the description: “…, while leaving its hands free. " Spider Climb. After 10 feet of wall A trait like Spider Climb, not a climbing speed, lets some creatures forgo ability checks when climbing. My thought here is that this applies to vertical/ceiling surfaces similar to the spider climb spell. The wording for the ability is the exact same wording for the spider climb spell and that doesn’t make you fall at the end of your turn. 3E had those. I'm a bard charlatan and just think it would be cool to be able to walk on the walls and ceiling. The dhampir gothic lineage has Spider Climb, but under it's wording it says it just gives you a climbing speed equal to your walking speed, in addition to being able to walk on the ceiling. If they get in melee range they 100% will still have venom, but while in water webs would be impossible for every species. Boots of the Wolf Spider Wondrous item, uncommon, requires attunement While equipped, the user can walk or climb on any non-slick surface, including walls and ceilings. e. The target gains a climb speed equal to its speed'. All Aranea can climb on walls and ceilings at normal walking speed. May 28, 2022 · Spider Climb, Spider Climb, do most things a Spiderman can. Molt. Mar 22, 2007 · For what it's worth, I'm 'on the fence' on whether the subject of a spider climb spell (or a spider for that matter) must make a climb check when they take damage while climbing. 1 (5e) ruleset. walking up it), the mechanical issue is how to resolve it objecting to this - Spider Climb doesn't let you do things like automatically succeed at touching a moving target or anything, and the creature might try to remove you. If you don't have spider climb, you can't climb a perfectly smooth, slippery surface through sheer force of will). The 35 movement speed and the spider climb with the ability to keep hands free suggest that the dhampir would be good as an archer. Bite. I think that bit hinders your race somewhat as compared to other existing options. So basically whenever we were in a fight indoors/underground my turn would consist of starting upside down on the ceiling, dropping onto a foe's head, punching them a couple times and then teleporting back onto the ceiling. Boots of Elvenkind and Slippers of Spider Climb : r/dndnext r/dndnext Current search is within r/dndnext Remove r/dndnext filter and expand search to all of Reddit What's RAW the difference between having Climbing Speed, such as from the Class Feature Variant UA ranger's Deft Explorer or by beig a Tabaxi and " Climbing no longer costs you extra movement ", which both the Athlete feat and the Theif rogue's Second-Story Work ability give? And why do they use those different wordings anyway? There are no official 5e races that could be called spider people, but in the lore there exist creatures like ettercaps, aranea, and chitine, which you could homebrew into a player race. So in my short, there was an ex-soldier who would now take assassination jobs in the larger cities. You have a climbing speed equal to your walking speed. I am building an encounter that is the lead-in to a larger dungeon crawl for a party of three level 3 characters, played by fairly novice players, and I need suggestions on how to best place and move a Giant Spider and its web. The ability to add damage from the bite as a bonus on your next attack roll or ability check suggest that some sort of skill monkey would be decent (although I hate skill monkeys). It doesn't mention anything about the exact number of hands used, so its up to the DM, but I'd think itd be harder to climb if you didnt have both hands free. Giant Spiders in the forest. When you drink it you are sucked into the vial. Called… Is it spider climb, climb speed, or neither that negates the need for climbing checks? I recently wondered what the difference was between the Rogue Thief's 3rd level "climbing no longer costs you extra movement" and an actual climb speed equal to walking speed, and it devolved into this question. I mean technically you always have a climbing speed, it's half your movement speed, you could maybe argue that you don't have to make athletics checks to climb because of your spider legs (remember, having a climbing speed doesn't mean you don't have to make athletics checks to climb). My DM offered to have them magically altered somehow to add an effect, so what would you add? I'd prefer something fun over mechanical like +1 to AC or something. The Dhampir has a feature that gives it a climbing speed of 30 feet, and at 3rd level it is constantly under the effects of Spider Climb without needing to concentrate. Does this give the player the power to walk and stand on walls and ceilings and rain arrow-y death from above, or is it basically just an upgraded climb check, and you still need two hands The fact that Spider Climb specifically states no hands needed but climbing speed does not tells me the game designers did not intend a climb speed to work the same way. Jun 7, 2022 · Most discussions I've read on Slippers of Spider Climbing conclude that the wearer can walk on walls and ceilings while leaving their hands free to use weapons, cast spells, etc. First, if it's ALL surfaces, absolutely everything, then just remember to be consistent. The spell Spider Climb. How would you handle a PC using Spider Climb to walk up on the ceiling and pull enemies straight up with Thornwhip? Is it possible? If so it adds 1d6 fall damage, yes? Would you have the PC make some sort of check to make it work? If so which kind of check? Then again, if you have climbing speed I am inclined to allow that without checks, think spider which can easily accomplish that. " CLIMB: A monster that has a climbing speed can use all or part of its movement to move on vertical surfaces. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside-down along ceilings while leaving your hands free. It’s an old-growth forest, with mostly mature trees and a full canopy above. So if I have spider climb cast on me, can I walk up walls using just my feet? And that leaves my hands free? Or do I need my hands free, presumably to use, in order to walk up the wall? No. That said, I wouldn't call for a check for a tree or any rough surface for a creature with a climb speed, only for a surface that seems night impossible to climb (and, actually, I probably wouldn't call for the check there. Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. See full list on dndlounge. Spiders & characters can move on the forrest floor at full speed, but I envision spiders able to move through the canopy The Evarcha: The Spider-like race that hates the drow. The attack spells restrain the target should be single target spell specific. A potion bottle full of a white liquid with spider legs in it. They are a great magic btw. ACTIONS Multiattack. I rolled loot on a random table and i ended up giving my party some slippers of spider climbing. And as you guys have mentioned in the comment section, a great way to use this is alongside the find steed spell and you can essentially get spider horse yeah it’s pretty cool, pretty wild i couldn’t think of a lot of reasons why i’d want to per say i mean your movements great! Reflavor spores druid abilities as having spider-like abilities and/or controlling a swarm of spiders. It gives you a tool for scaling shear surfaces in a new way, for a long time. No components are required. Do you just have to be in position Making Spider Climb a 1st level spell basically means from day 1, there's no reason for anyone to try climbing using Athletics because Spider Climb is already superior and only really being held back by being slightly higher cost. Spider Climb says this: Until the spell ends, one Jun 28, 2022 · Spider Climb is a 3rd level way to start engaging with the three dimensional fantasy world in ways you couldn’t prior. Prepare Web, Spider Climb, Stoneskin, Haste, Absorb Elements, Detect Magic, Faerie Fire, Identify, Jump, Longstrider, Kinetic Jaunt, Dispel Magic, Glyph of Warding, Water Breathing, and Alarm. com Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
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